
The window of time to react is small and you need to be sure that your follow up shot also has some creativity and bite to it.

But you also have to angle the stick at the same time, and then get yourself ready to move for the imminent return. Serving starts things off oddly, having you tap a button, then hold until the ball reaches its peak, releasing to serve. Then the next minute feeling like you’ve absolutely no idea what you’re doing or how to do it. What we have here is a game that, at one moment, makes you feel like you understand how to angle and aim shots, how much power to put behind them and when to make key decisions between shot selection. And it’s simply not as complete of an experience as Top Spin 4. It’s never quite the switch off and play fun of a Mario Tennis. TWT2 never captures the magic of the rallies in a Virtua Tennis. Not to completely diminish what’s been achieved here, because there’s some good gaming to be had, but just when it feels like the game is about to get fun, its overcomplicated mechanics serve more as stumbling blocks than an enjoyable way to play.


Tennis World Tour 2 is another heroic effort to keep the sport alive in the video game world, but after spending some time in training, exhibitions, career, and online, it’s become abundantly clear that this sport is desperately in need of the EA or 2K treatment. Big Ant Studios have been championing Tennis games for some years now, managing to get elite stars like Roger Federer and Rafa Nadal to grace their covers.
